Having a crew who produced a truly terrible game for one of Playstation’s core shooter brands ( Resistance) does little to inspire confidence they can handle an even more demanding CoD title. The first warning bells sounded the instant it was revealed that Nihilistic was the developer the dev’s previous two games, PlayStation Move Heroes and Resistance: Burning Skies, were utterly mediocre. Too bad the game itself shows very little to be excited about beyond its name. Sure, many of us are suffering from CoD fatigue these days, but there’s no denying a lot of people would love to finally have a AAA blockbuster FPS on their Vita – especially if that game was a Call of Duty title. ![]() A Gran Turismo or Monster Hunter would have an immediate affect on Vita sales.Įnter Call of Duty: Black Ops Declassified – an eagerly anticipated game with a massive fanbase that has the potential, should it be a quality title, to sell a heck of a lot of Vitas but, let’s face it, a Vita CoD:BlOps would probably push sales even if it was northing more than mediocre. The Vita needs a massively popular franchise to develop a bespoke, Vita-specific title. Killzone: Mercenary was my favorite announcement and, whilst it’s likely to be popular, I don’t see it being a major system seller either. Multi-platform releases and ports simply will not cut it either. ![]() Let’s be honest, Uncharted: Golden Abyss can only pull so much weight and the previously announced Assassin’s Creed Liberation just isn’t enough to get Vitas flying off the shelves. Unfortunately, they are not really system sellers. ![]() Sly Cooper: Thieves in Time, Ratchet & Clank: Full Frontal Assault & Tearaway all look great and worth owning. This year’s Gamescom finally did what many Playstation fans had hoped E3 would do offer hope that the Vita may actually pull out of the tailspin it’s currently in.
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